Preflight In build
Preflight.
Preflight checks a file for the things that quietly stop a job in production: open paths, the wrong colour mode, hairline strokes, missing bleed, text that was never outlined. It flags them up front so the artwork that reaches the bench is artwork that can actually be made, instead of bouncing back from production half a day later.
BG-03 ยท In build at BlueGrey. It goes through testing at The Sign Group before release.
What it does
Checks sign artwork for the faults that stop a job in production, before it ever gets there.
01
Finds faults early
Catches the problems that get a file rejected at production, while it is still quick to fix.
02
Built on real reject reasons
Checks the things sign production actually sends artwork back for, not generic design rules.
03
Inside Illustrator
Runs where you already draw, on the file in front of you.
04
Built for makers
Made for the people preparing sign artwork for manufacture.
The build
Where Preflight is up to.
The check library comes straight from the reject reasons a working sign shop logs, not from generic design rules. That list is the product.
01
The check library In build now
Open paths, wrong colour mode, hairline strokes, missing bleed, text never outlined: the faults production actually bounces files for.
02
The report Next
A plain list of what is wrong and where, sorted by how much it will hurt, with a jump-to-fault on each line.
03
Testing at The Sign Group Next
Run against a backlog of real customer artwork before release.
Who it's for
Made for jobs like these.
Catching faults before a job hits the bench
Checking customer-supplied artwork
Keeping files consistent across a team
Register interest
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Works with
Pairs well with
More from the marketplace
What's next